move: WASD or arrow keysinteract/initiate dialogue: Fleave current stage: enter/return key

W15:

  • visual update
  • changed text on puzzle directional buttons to reflect compass overlay

12.01.2022

  • introducing: a new skeleton child (who hates your guts?)
  • fixed some movement bugs (but you will still drift if interacting with objects while holding movement keys down)
    • pressing ESC while in dialogue will break the game and render the player unable to move for the end of time
      • or you could refresh and start from the beginning

W14:

  • you get an ending
    • please click through it

UPDATE 11.29.2022 @11:52A

  • puzzle should be playable after killing Skelly now
    • emphasis on should
    • it's still messed up though so don't look too closely
      • moving tile2 (middle tile) first will cause issues so please don't do that right now

W12:

  • added speaker portraits to dialogue
  • still working on fixes

W10 + W11:

  • still working on fixes

W9:

  • added puzzle but it doesn't work
  • added judgement/ending scene but it doesn't actually work/end bc you can't play video files in WebGL builds
  • everything is now a constant loop
  • upsetti spaghetti

W8 UPDATE2:

  • level exit function changed to more dialogue UI 
    • except this time, it actually works (or should)
  • second level is not playable. (don't try there's not even collision or camera movement)

MID W8 UPDATE:

  • opening Scene added
  • dialogue can no longer be revisited after successful branch completion; dialogue can only be triggered on collision with Skelly
  • on certain choice branch pillars disappear (logic in place for future map plans)

Level 1 completion and Prin/Judgement sprites still in progress.

W6 UPDATE2:

  • small QOL changes
    skelly death sprite re-added to game, skelly dialogue should no longer be executable after death
  • NPC interaction added
    (known bug; you can talk to skelly anywhere on the map by pressing F, even without text prompt and this persists after killing him)
  • first dialogue set implemented
  • level complete screen added (placeholder)
    • (known bug where pressing enter/return key sometimes doesn't change scenes)
    • exit text prompt persists despite not being within Trigger tiles

W5 UPDATE: camera now follows player on movement

that's about it all other changes don't have working scripts

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