devoted
move: WASD or arrow keys | interact/initiate dialogue: F | leave current stage: enter/return key |
W15:
- visual update
- changed text on puzzle directional buttons to reflect compass overlay
12.01.2022
introducing: a new skeleton child (who hates your guts?)fixed some movement bugs (but you will still drift if interacting with objects while holding movement keys down)pressing ESC while in dialogue will break the game and render the player unable to move for the end of timeor you could refresh and start from the beginning
W14:
you get an endingplease click through it
UPDATE 11.29.2022 @11:52A
puzzle should be playable after killing Skelly nowemphasis on shouldit's still messed up though so don't look too closelymoving tile2 (middle tile) first will cause issues so please don't do that right now
W12:
added speaker portraits to dialoguestill working on fixes
W10 + W11:
still working on fixes
W9:
added puzzle but it doesn't workadded judgement/ending scene but it doesn't actually work/end bc you can't play video files in WebGL buildseverything is now a constant loopupsetti spaghetti
W8 UPDATE2:
level exit function changed to more dialogue UIexcept this time, it actually works (or should)
second level is not playable. (don't try there's not even collision or camera movement)
MID W8 UPDATE:
opening Scene addeddialogue can no longer be revisited after successful branch completion; dialogue can only be triggered on collision with Skellyon certain choice branch pillars disappear (logic in place for future map plans)
Level 1 completion and Prin/Judgement sprites still in progress.
W6 UPDATE2:
small QOL changesskelly death sprite re-added to game, skelly dialogue should no longer be executable after death
NPC interaction added(known bug; you can talk to skelly anywhere on the map by pressing F, even without text promptand this persists after killing him)first dialogue set implementedlevel complete screen added (placeholder)(known bug where pressing enter/return key sometimes doesn't change scenes)exit text prompt persists despite not being within Trigger tiles
W5 UPDATE: camera now follows player on movement
that's about it all other changes don't have working scripts
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